AI Insights · Timothy · July 2023
Top 5 Ultracasual Games on iOS in Europe Q2 2023
In Q2 2023, the top ultracasual games on iOS in Europe showed diverse performance trends in weekly downloads, revenue, and active users, with notable leaders in the market.
During the second quarter of 2023, the European iOS market for ultracasual games saw varied performance among the top five applications. The data, provided by Sensor Tower, highlights trends in weekly downloads, revenue, and active users.
Diamond Painting ASMR Coloring from Crazy Labs experienced fluctuating weekly downloads, starting at approximately 7.6K at the end of March and dropping to around 2.5K by mid-June, before recovering to 4.5K by the end of the quarter. Weekly revenue remained relatively stable, peaking at $1.6K in late April. Active users showed a decline from 17K in late March to 6.9K in mid-June, with a slight recovery to 9.2K by the end of June.
Fill The Fridge! by Rollic Games had a strong quarter with weekly downloads rising from 31K in late March to nearly 79K by the end of June. Revenue followed a similar upward trend, starting at $392 and reaching $2K by the end of June. Active users also increased significantly, from 160K in late March to 247K by the end of June.
Draw it by Kwalee Ltd saw consistent weekly downloads, averaging around 28K to 37K throughout the quarter. Revenue remained steady, with minor fluctuations around the $1K mark. Active users ranged from 84K at the start of the quarter, dipping to 66K in mid-June, and slightly recovering to 71K by the end of June.
Slime it: Slime Game Simulator by Slime4Fun had modest weekly downloads, peaking at 200 in early April but dropping to just 30 by the end of June. Revenue showed a similar pattern, with a peak of $2.6K in late March, stabilizing around $1K towards the end of the quarter. Active users decreased gradually from 11.6K in late March to 8.9K by the end of June.
Dot to Dot: Connect the Dots by Dot to Dot s.r.o. maintained steady weekly downloads, hovering around 1.2K to 1.5K throughout the quarter. Revenue was consistent, averaging close to $1K weekly. Active users showed a slight decline from 3K in late March to around 2.5K by the end of June.
For more detailed insights and comprehensive data, visit Sensor Tower.